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Call of Duty: Ghosts - Xbox 360
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About this item
- The franchise that has defined a generation of gaming is set to raise the bar once again with the all new call of duty: ghosts
- A brand new call of duty universe
- The next generation of multiplayer
- Introduction of a new next gen engine
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Product information
ASIN | B002I098JE |
---|---|
Release date | November 5, 2013 |
Customer Reviews |
4.6 out of 5 stars |
Product Dimensions | 7.5 x 5.31 x 0.56 inches; 3.84 ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item model number | 84681 |
Is Discontinued By Manufacturer | No |
Item Weight | 3.84 ounces |
Manufacturer | Activision |
Date First Available | April 26, 2013 |
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Product Description
Outnumbered and Outgunned, but Not Outmatched
Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise’s new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.
Single Player Campaign
Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what’s left of the nation’s Special Operations forces, a mysterious group known only as “Ghosts” leads the fight back against a newly emerged, technologically-superior global power. A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.
Multiplayer
In Call of Duty: Ghosts you don’t just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history. New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies. Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone. Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.
Squads
Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer. The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he’ll behave like a sniper, and an SMG guy will be more run and gun.
Extinction
A completely new one to four player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling. Teamwork and communication are essential when playing Extinction, as your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.
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Call of Duty Ghosts - Squads Trailer
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Call of Duty Ghosts - Devastation DLC 2 Gameplay Trailer
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Call of Duty Ghosts - Multiplayer Announce Trailer
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✅ Influences® Reviews
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Call of Duty Ghosts - Launch Trailer
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Call of Duty - Ghosts - Masks Trailer
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Call of Duty Ghosts - Devastation DLC 2
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the value, condition, and quality of the video game. For example, they mention it's well worth the money, the campaign was interesting and well done, and the shooting is fun. They appreciate the graphics. That said, some complain about the huge, crowded maps. Opinions are mixed on matchmaking, performance, and storyline.
AI-generated from the text of customer reviews
Customers like the quality of the game. They say it's awesome, fun to play, and enjoyable. They also mention that the missions, shooting, and campaign are fun. They appreciate the RPG aspect and the multiplayer mode. Overall, customers are happy with their purchase and recommend it to others.
"...The maps are awesome. Slightly more interactive, cool-looking, nice flow to the gameplay, and some of them sometimes change radically mid-game...." Read more
"Everyone rips on Ghosts being a terrible game. I find it pretty enjoyable even if the TTK is a little fast...." Read more
"...The missions and the shooting are fun, just like the others.Second, multiplayer is where it's at!..." Read more
"...There are no weapon upgrades or mystery box. Everything is pretty simple in it...." Read more
Customers like the value of the game. They say it's well worth the money, and the season pass is a good deal. They also mention that the game has many features that provide long-term value and playability. Overall, customers find the game to be promising and excellent.
"...Of course, the season pass is a good deal, but not everyone has the money for that. (Not important.)..." Read more
"...Definitely worth the $13 (last time I checked) buy on Amazon, as people still play MW2, 3, and even the original MW, you can probably expect to be..." Read more
"...Overall, this is an amazing game and is well worth the money in my opinion...." Read more
"...What I don't like: Season pass is expensiveI've Prestiged twice so far playing on-line...." Read more
Customers like the graphics in the video game. They say the maps and graphics look amazingly real and make them feel like they're in the game. Customers also mention that the guns look cool and sound cool. They also appreciate the crisp graphics and the new graphics engine.
"...The maps are awesome. Slightly more interactive, cool-looking, nice flow to the gameplay, and some of them sometimes change radically mid-game...." Read more
"...PROS (Both campaign and multiplayer):(1) The campaign looks stunning (indoor lighting effects, city skylines, etc)...." Read more
"...Ghosts' graphics are pretty nice. Everything seems very crisp...." Read more
"...you from a beutifal historical environment and puts you in a sick nauseous ugly setting...." Read more
Customers find the condition of the game to be good. They mention that the game is well-done, with nice variety. They also say the game case is in perfect condition, and the disk is 100% workable. Customers also say that the melee attacks are really well made, and they like the variety of guns in the game. Overall, they say the graphics look nice and are better than expected.
"...Just glance over them, this is a solid, well done game...." Read more
"...The game itself is fairly solid on a technical level. Very few glitches and everything seems to work as intended...." Read more
"...But, the players aren't the game. The game itself is pretty solid." Read more
"...However, the gameplay was amazing. The melee attacks were really well made and I really liked the variety of guns the game came up with...." Read more
Customers are mixed about the matchmaking. Some find the new multiplayer great, with a handful of good maps. They appreciate the new customization and on-line multiplayer build outs. However, others say the multiplayer is disappointing, with bot difficulty being a bit off, and the maps seem kind of drab.
"...There are a handful of good multiplayer maps and of course the bad ones everyone votes against...." Read more
"What I like: On line multiplayer build outs, good campaign.What I don't like: Season pass is expensive..." Read more
"The only thing is the multiplayer bot diffuculty is a bit off. Other than that, Would play over and over again." Read more
"...Second, multiplayer is where it's at! A huge improvement over previous MW games and much better than Treyarch's "pick10" system...." Read more
Customers are mixed about the performance of the video game software. Some mention that it works great, without any glitches, and is 100% workable. Others say that it wouldn't work, plays terribly, and does not work single player on a 4GB Xbox 360.
"...Very few glitches and everything seems to work as intended...." Read more
"...It plays terribly because the map sizes are so large that it takes half the game to find a single person...." Read more
"...Everything else though is pretty good. They followed black ops 2's style for making classes, but instead only applies it to the perks...." Read more
"...I really like the way "prestiging" works now. You can have multiple characters that all play differently. It adds a nice RPG aspect to the game...." Read more
Customers are mixed about the storyline. Some find the story great, fun, and exciting, while others say it's weak and hard to follow. They also say the ending is not satisfying and the game is too predictable.
"...The selection of weapons is considerably less than before. The perks menu has grown though and you can select as many as will fit into your perks bar..." Read more
"...feels like you are actually in the game, and some of the levels are suspenseful and challenging, which is what I enjoy about it...." Read more
"...The single player story is hokey from the beginning. It is too predictable and the acting/voice work is awful compared to the other Infinity Ward..." Read more
"...this a four out of five stars because although it is a pretty good expansion to the series, it isn't the best one...." Read more
Customers find the maps in the video game to be huge, long, and crowded. They also say the maps are beyond average, not very memorable, and have problems. Some customers also mention that the mini map in the start menu is gone.
"...Other impressions:- There are a couple large maps, it's true, but they're cool maps, and once you learn the spots people gravitate to,..." Read more
"...People have complained about the maps being too big. I don't really see this being an issue...." Read more
"...To add onto that, I would dub the assault kill streaks lame and very limited in scope compared to the array found within BO2 and all the other..." Read more
"...The new multiplayer is great, there are alot of huge maps which is a little irritating when your trying to do free for all, but great for search and..." Read more
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That said, Ghosts is awesome and no matter your console, I recommend it. Unless you want a specific review, that's all you need to know.
First, my favorite thing about Ghosts:
The audio engineering and processing (effects) have improved a lot. What bothered me most about MW3 was the sound. Something was broken or unfinished with noise reverberations, so gunfire would be heard coming from the opposite direction (off the map from out at sea, even), or it would sound too similar whether it was coming from right next to you or halfway across the map, or gunfire and footsteps seemed to come from no direction in particular, as if the game slipped into mono when there's clearly no one directly in front or behind you, or directly above or below you. Ghosts doesn't have this problem at all (although it's something that can always be improved), in fact, gunfire sounds different depending on the space it's being fired in, it makes the game feel more immersive.
What I hate the most about Ghosts:
The only way to turn down the music in Ghosts is by playing the "Hardcore" game mode. I rely on my ears almost as much as my eyes and every time some dramatic music comes blaring it's like being flash-banged in the ear. I just take cover and wait for it to pass. Some people want an arcade-environment, heck, sometimes I want an arcade environment, but most of the time I prefer to "lose myself in the game", and the arcade and "encouraging" or "celebratory" music / announcements remind me I'm just playing a video game. I wouldn't want Ghosts to lose it's zaniness, so just having the option to turn it down or off would be nice. Every time you earn a squad point (and you earn the constantly), long after you need squad points, you here a loud noise. YAY, another f*$#ing squad point!
Other impressions:
- There are a couple large maps, it's true, but they're cool maps, and once you learn the spots people gravitate to, their size isn't a problem. People who are used to running around with an SMG getting close-up kills are going to get frustrated with these maps. There's a slower pace to the large maps, but, like always, I.W. included enough cover to travel around the map and sneak up on snipers. The rest of the maps aren't big and all of the DLC maps are small-medium. Anyone complaining about campers should try gun game or free for all, where it doesn't pay to camp. Speaking of camping..
- Since I get no pleasure out of camping, I don't do it, but sometimes people call me a camper, which leads me to believe people think there's a lot more camping going on than there really is. Consider this; every time I get hurt but don't die I'm going to stop and rest / heal, every time I reload my weapon I stop, and if I hear enemy footsteps I often stop and listen, or maybe IRL i'll have to handle something which will make me stop in the game. Unless the same person kills you from the same spot twice, they might not be camping, and even then it's your fault for not checking to see if they're still there. Of course, there are marksmen and snipers posted up on the large maps, but that's war.
- Game Modes: Team Deathmatch, Cranked, Blitz, Search & Rescue, Search & Destroy, Infected, Kill Confirmed, Domination, Hunted Free For All, Free For All, Team Tactical, Free Fall Moshpit, Hardcore Team Deathmatch, Hardcore Kill Confirmed, Hardcore Search & Rescue, Hardcore Domination, and...
- GUN GAME! I'm so glad this game mode has been added. No other game mode gets my heart pounding so hard. If you've played gun game in another game like CSS for instance, then you already know. How it works is each one of your kills changes your gun, and the last kill must be with a knife. It helps / forces you to become proficient with all of the types of weapons / playing styles.
- Ghosts uses the same engine Infinity Ward has been using, so it feels a bit like "the same ol' game." But I wouldn't have it any other way, I think the engine is perfect and I wouldn't mind if they keep on using it.
- The customization is becoming epic. One thing I've always liked about the series is that you can really cater to your own playing style. Or play different styles depending on what load-out you choose. This has never been more true. Perks are worth different amounts of "squad points", and by choosing not to have certain equipment; tactical, lethal, secondary weapon, primary weapon, you get extra points to spend on perks. You can change the way your characters look by achievements, which unlock face / clothing variations. How you make your character look is how you will be seen by other players in game.
- You can start new "characters" buying your favorite guns/equipment/perks with saved up squad points. You don't lose anything by prestiging, and as long as you start saving squad points around level 40 you'll have enough to start a new character/prestige with a solid load-out. This is a welcome contrast to losing everything and starting from scratch the way we used to prestige in previous titles.
- You seem to spawn more randomly than previous titles. This can get you killed soon after spawning, or can bring an abrupt end to your killstreak when an enemy spawns in a place unoccupied a moment ago. You will taste injustice, but Ghosts is more engaging BECAUSE of the random spawning. The amount of running one used to do after each re-spawn to get to the enemies made previous games less exciting. Now you spawn closer to enemies, which makes the game more intense and keeps everyone on their toes.
- You can climb on stuff more than previous versions.
- You can lean around corners now (if you want), so only the top half of your body is visible to the enemy.
- In MW3 I felt as though I couldn't go on a killing spree with just a blade like I could in MW2. Ghosts balances out that overpowered playing-style by making your character pause for a moment each knife kill. So you have to be more ninja / tactical when taking out multiple enemies with a knife only. Also, Ghosts indulges this playing-style with it's "Maniac Juggernaut"-killstreak, where you're knife only but you get lots of armor and faster movement (just what you need to rampage with a knife).
- Air support is more brutal now because there is no AUTO-lock missle launcher, you actually have to aim (and you will likely miss).
- Ghosts feels more in between regular and hardcore, I mean, you die more easily, but you get kills more easily. To me it makes the game more fun. You get some "OMG/BS/WTF" deaths, but you can get some lucky kills when you're hot.
- The maps are awesome. Slightly more interactive, cool-looking, nice flow to the gameplay, and some of them sometimes change radically mid-game.
- The guard dog is pretty cool, and despite what you've heard, it's not that hard to kill.. All it takes is 1 throwing knife, or just back up while shooting it. Armor piercing rounds help a lot.
- The slide is alright, it would be better if you slid extra far when sliding downhill, or more or less slide based on the weight of your load-out, and it would be nice if when you slide in water it splashes instead of tossing up dust (the audio is a splash at least), and if the slide was a bit faster (it's great for going from sprint to prone quickly / smoothly, but if it were faster for light-load-outs, it would help one dodge gunfire by sliding to cover).
Conclusion:
Overall, I'm totally pleased with Ghosts and I think I.W. is moving in the right direction. Instead of making drastic changes to something that is great, they're just tweaking it here and there, and to me that's the perfect way to release new editions, just keep improving it. Every complaint that almost made me not buy this game turned out to be flimsy. I'm really glad I bought it and I'm happy to continue supporting Infinity Ward.
. . . .
Some things I'd personally like to see in the next installment:
- An option to turn off all sounds that aren't in the "environment". I reached 60th prestige and I'm still earning perk points with nothing to spend them on, and the fanfare that comes with a point is annoying and distracting.
- Though it is pretttty fun, I have never cared much about COD single player, and in the future I think they should put out a version of C.O.D. without the single-player campaign. All the story, graphics, maps, voice acting, for me it's all a waste. I.W., for one game at least, should try devoting all of their time, money, and energy to multiplayer map-making and the multiplayer experience. Maybe have some simple skill-improving single-player mini-games for when the internet isn't working, like the time-trial obstacle course at the very beginning of MW2 (i think) with the pop-out cardboard enemies (SO FUN!). Or just have zombies coming from all directions of the map or something.
- Maps that start out in good shape and slowly get destroyed by our bullets, grenades, and missiles.
- All previous COD maps in one DLC. If a map comes up people never really liked, they won't vote for it. And how much extra programming / resources can it take to add an old map to the same engine? The more maps the longer the game will hold my interest, and I don't mind re-purchasing the "classic maps"-DLC for each COD installment.
- Compass attachment for weapon. (Hardcore has no compass without sat com radar.) For me to communicate effectively with my team I need to tell them where the enemy who killed me is. Even if it was just the old-fashioned compass that only points north it would be valuable.
- The option to adjust scoped-in sensitivity as well as general movement/turning sensitivity.
- In Free-For-All add "reigning champ" stat on display in that server. If the host changes (assuming I.F. or Microsoft isn't hosting) one would lose it, but it would still be cool.
- If when you shoot something containing liquid, liquid spills out. What if you accidentally slipped into kneeling if you were sprinting across spilt liquid? Or slide further depending on the type of floor the liquid spilled on?
- Use a rocket or dynamite to blow a hole in a wall to look out of, enter, or exit a building.
- 3 levels of sprint speed, the fastest only lasting a couple seconds, the second-fastest being the current sprint speed, and a jog (between walking and running) that lasts a little longer than the current marathon-less load-out. The very fast sprint could work by holding another button in combination with the sprint-button.
- The ability to kick players from the lobby after they play terribly or if they're messing around (like blowing up friendly I.E.D.'s etc.)
People have complained about the maps being too big. I don't really see this being an issue. Sounds like a lot of people don't know how to move across a map without running directly through the middle of open areas. Depending what gamemode you play, spawns are meh. If you have a team that knows what they're doing, you can spawn people where you want - which is how it's supposed to be. If you're playing with people that just run and spread out the map, it leaves the game no choice but to offer bad spawns. Sometimes spawns are questionable, but that's usually the players' lack of understanding of spacing.
I dislike the lack of connection bars CoD usually shows in multiplayer games so you can check your connection to the host. Odd that they take it out. I've got good internet so it's fine for me but I have heard many lag complaints.
Haven't played single player but the roommate said it was pretty good.
Overall I enjoy the game - definitely more so than AW. I think a lot of people gave into the hivemind that this game is terrible and don't really form their own opinions. It's $10. I've gotten my monies worth and then some.
What I don't like: Season pass is expensive
I've Prestiged twice so far playing on-line. I do like the fact I can get extremely varied with perks and build outs. I have one class with all speed (unl sprint, faster movement, faster ready-up, SMG) that is unbeatable in small maps (2:1 k/d is easy) and then big map anti-camper buildouts (perks to see enemy, MK-12 with thermal, etc). I don't run a secondary since I never use one, and so, I get another slot.
I've also downloaded the Capt Pierce (sp?) and Wolf which are just custom skins for you and your military dog. Don't want to play as a girl? Any character can be "skinned-over" as Capt Pierce. Downside, no customization of headgear, uniform or tactical gear.
You have really large maps, medium, and small maps which can allow you to build different skills and learn pacing. On big maps, a run and gunner will have problems. A sniper usually gets merked hard on smaller maps. A few people still think drop shotting works but it's kinda silly in this game. Oh, and no dolphin dives, but you can slide. I just got the patch for knifing (melee kill) during a slide.
Clan play is good, but I wish there was an easier way to kick people out who troll lobbies.
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Llegó de un día a otro gracias a Amazon prime.
Ten en cuenta que se necesitan 3 GB aprox de almacenamiento para poder jugar ya que viene con disco de instalación y disco para jugar.
Y lo último viene totalmente en inglés, puedes poner subtitulos pero igual están en inglés. De ahí todo perfecto, además del juego una verdadera chulada