SLee and Topher

Two Guys on Gaming, Tech, and the World

Where is L.A. Noire for PC?–Release Date Finally Set

September 30, 2011 By SLee Leave a Comment

L.A. Noire for PCThough the masterpiece of L.A. Noire was released in May for console gamers on Xbox or PS3, gamers on PC will finally get the chance to play this captivating adventure game almost a full six months later.

There had been rumors of a later release date, but the PC version is now available for pre-order on Amazon with a published release date of November 8, 2011, for North America, and November 11 for Europe.

At $49.99, the PC version is cheaper than its console counterparts, and it also contains more bonuses. In addition to the standard game, all the DLC that was released for the consoles will be included, as well as 3D support.

To stake a claim on your copy of L.A. Noire for PC click through any of the Amazon referral links in this post, and be sure to check out the L.A. Noire Case Guides for help getting five stars on every case.

Amazon Kindle Fire Tablet Announced

September 29, 2011 By SLee Leave a Comment

On Wednesday, 9/28/11, Amazon announced their new Kindle device, an Android-powered tablet named the Kindle Fire.

Despite earlier speculation of a higher price tag, Amazon is charging only $199 for the device, compared to Apple’s iPad which starts at $499.

Amazon Kindle FireSimilar to other tablets on the market, the Amazon Kindle Fire offers:

  • A color touchscreen
  • Apps and games
  • An email client
  • Web access

Amazon will use its powerful cloud technology to power the proprietary “Silk” web browser and offer free cloud storage for all Amazon content.

The Kindle Fire will allow users to quickly access Amazon’s shop of over 100,000 movies and shows, 17+ million MP3’s, and the millions of books in the Kindle Store.

In addition to the price, the Amazon Kindle Fire is also smaller and lighter than the iPad. It has a 7″ display, compared to the iPad’s 9 inches, and it weighs only 0.91 pounds while the iPad comes in at a heavier 1.33 pounds.

While Amazon is promoting these smaller specs as a feature–making the Kindle Fire easier to hold and carry–the Fire lacks some features that have made the iPad so popular, specifically a camera, microphone, and cellular data connection.

Though early analysts are saying that this isn’t quite the “iPad killer” that they expected from Amazon, it will be a huge competitor to the Barnes & Noble Nook.

For more information on the Kindle Fire and the option to pre-order, click here for all the details and specs through my referral link. First-comers will have their Fire shipped on November 15.

In addition to the Kindle Fire, Amazon also announced a new Kindle for $79 and a Kindle Touch for $99.

The All-New Kindle Family

How to Get Free Energy in The Sims Social

September 21, 2011 By SLee 3 Comments

After my last post, I’ve noticed several of you are coming here to find out how to get free energy in The Sims Social. (If this sentence doesn’t make any sense to you, please read the other post and then come back to this one!)

Here are all the ways I know to get free energy in The Sims Social. Oh, and by the way, thanks for pulling yourself away from Facebook for a while to read this.

The Sims Social: Out of Energy

Out of Energy? Oh, noes! Follow these tips to get some more energy for free!

1. Good Things Come to Those Who Wait… Even in The Sims Social

As you know, your energy bar maxes out at 15 (unless you were already at 15 and got some bonus energy for visiting a friend). When you use an energy point, it will refill in 5 minutes. It’s 5 minutes per energy point, so if you use all 15, you’ll have to wait 5 minutes x 15 points = 75 minutes before you’re back up to 15 points.

The Sims Social Energy Bar2. Get Free Energy from Friends

Sometimes in The Sims Social, your friends will send you a gift, which often (if not always… I’m not sure if it varies or not) is an energy bar. Consuming an energy bar will give you +1 energy point.

You can access your stash of energy bars and other goodies by clicking on the “Craft” button in the bottom-right corner of the screen and then clicking the “Backpack” tab.

3. Earn Energy for Free by Doing Activities in The Sims Social

Get Free Energy in The Sims SocialWhen you complete activities in the game, a variety of bonuses pop out. If you are meeting a need of your sim, it will be a green smiley face, boosting your sim’s mood. If it is something that requires the use of an energy point, you will almost always be awarded with some simoleons. Every now and then, completing an activity will give you a bonus of +1 energy.

Another way to earn energy for free is by collecting other bonuses in the game. As the illustration here shows, if you are able to collect 8 Goodwill, 7 Love, and 3 Buzz, you can combine those bonuses into Energy Coffee, which will give you +5 energy. (At level 14, you unlock the ability to make a small cup of coffee that gives you +3 energy.)

Create Some Sims Energy Coffee

Combine Your Bonuses to Make Some Sims Energy Coffee

4. Complete an Offer for SimCash and use the SimCash to buy Energy

This last way I know of to get free energy in The Sims Social is a little more involved. EA set up an in-game payment system for players to convert something outside of the game into SimCash. You can then use the SimCash to buy all kinds of things in the game, including energy.

So, what do you have to do to get SimCash? Good question.

You can either buy it with Facebook Credits, a Credit Card Payment, a mobile payment, a PayPal transaction,

…or you can EARN it by completing offers. No doubt EA has affiliate relationships with the companies these offers are through, so they get a commission of some sort when you complete the offer.

I shared this referral link in my other article on The Sims Social, too, but this system is highly similar to the work-from-home program run by Project Pay Day, where you can be the one getting the commission, instead of EA, and then buy all the SimCash you want with real money… just saying.

While most of the offers available for SimCash require some sort of purchase, if you look carefully when you’re in the SimCash offers screen, there’s a tab for the free offers in the top of that pop-up. Complete the offers and you can get your free SimCash and then your free energy.

 

So, there you have it. Four easy ways to get free energy in The Sims Social. Do you know of any other ways? Leave a comment below.

Too Little Too Late? Netflix Apologizes and Splits

September 19, 2011 By SLee 1 Comment

Netflix and Qwikster

The last few months have been pretty rough for Netflix. After an announcement about a price increase, news broke concerning the end of their contract with Starz, and a technical glitch created rumors that they were changing their rules mid-stream.

That’s quite a bit of trouble in a very short time frame.

Realizing that their customer’s were becoming less enthusiastic, if not out-right disgruntled, Netflix published an apology from their CEO and co-founder Reed Hastings.

The apology, which was emailed to customers and made available on the Netflix blog, expresses Netflix’s concern over the recent downturn in customer morale. Hastings does a good job of taking ownership of the lack of clear communication concerning the changes in the Netflix business model.

Hastings goes on to explain that the change in the pricing structure is about more than the money. He sees Netflix’s growth in DVD delivery versus its growth in streaming as two separate entities. And while this bifurcated development may have developed naturally at first, Netflix is now intentionally dividing the two.

Netflix will remain the name of the streaming service, but the DVD delivery service is being renamed Qwikster. Hastings is quick to point out, though, that your DVD’s will still arrive in their signature, red envelopes (seriously, Reed?).

The websites for the two services will also be separated, which commenters on the blog post have quickly pointed out as a terrible idea for subscribers of both services. Without integration of the two sites, there won’t be an easy way to see if the movies in your Qwikster queue are available for streaming on Netflix or not.

The only positive piece of this announcement that I can see is the addition of video games to the Qwikster service. It’s an add-on, of course, but it will allow subscribers to have video games mailed out, similar to GameFly. (I wonder what their take on this is.)

To read the official announcement and the long and growing comment discussion, take a look at the Netflix blog post.

[Update] Bill Gurley has some interesting insights over at AboveTheCrowd.com.

The Sims Social and the Power of Social Network Gaming

September 18, 2011 By SLee 2 Comments

Inspired by a post on Mashable, I decided to take a look at The Sims Social, the new Facebook gaming app by EA. As a fan of The Sims franchise from my youth, it was all-too-easy to integrate this time-killer into my life.

The Sims Franchise is Built on Virtual Micro-Management

In any form, The Sims is an interesting and somewhat disturbing concept. In the various incarnations of the game you control the lives and activities of either one or several virtual people (called “sims”). By performing various activities, your sim is rewarded with money (“simoleons”) that you can then use to purchase new stuff, larger houses, and various other things in the game. The Sims Social operates on the same basic structure but adds some interesting twists.

The Sims Social

Controlling my Sim in The Sims Social. I hope he's happy.

Facebook Friends make up your Sims Neighborhood

In single-player versions of the game, you create a virtual neighborhood and interact with strictly A.I.-based “neighbors.” The Sims Social modifies that by making your Facebook friends your “neighbors.”

To be neighbors in the game, you simply send requests to your Facebook friends, and after being accepted you can visit their houses, and they yours. While interacting with your neighbors in the game, their actions are still governed by A.I., but their character traits, clothing, design of their house, etc., are decided by your Facebook friends who have made those decisions about their sim. (AJ Glasser has written more in depth on the dynamics of real-world relationships and their interaction with virtual relationships in The Sims Social; check it out here.)

The Need for Neighbors in The Sims Social

Having the ability to interact with Facebook friends in the Sims neighborhood is not just a neat feature of The Sims Social; it’s necessary to make serious progress in the game.

This is how the process worked for me:

I signed up (after agreeing to use the http version of Facebook instead of https), and set up my sim. I was placed in my starter home and unloaded my boxes from storage. I spent some time interacting with the virtual host Bella, who graciously showed me how to get around in The Sims Social. Then I started making some simoleons by doing some work on my computer, guitar, and easel.

After a few minutes, I decided that I didn’t want to have my bed in my living room anymore; I wanted an additional room in my house. I went to the in-game shop to get a bedroom, and it was easy enough to add it on to my house, but I discovered that I couldn’t “build it” until I got three neighbors to help.

I already had some Facebook friends who were playing, so I requested that they be my neighbors without much difficulty, and after waiting around for a few days, enough of them decided they were will to help me build a bedroom.

Situations like this make it clear that EA designed the game to encourage users to get as many of their Facebook friends as possible in on the game. ([Update] Recently I’ve even been getting pop-ups asking me if I want to invite more people to play.) The more neighbors you have, the more likely it is that you will be able to find people to help you with various tasks in the game that require help from others.

EA Exploits Greed for Virtual Goods with Various Currencies in The Sims Social

By using various currencies, The Sims Social creates a desire in achievers like myself to keep playing. There are five aspects of the game that can (to various degress) be defined as a currency:

  • Simoleons: The original currency in the Sims, simoleons are earned by completing various work-like activities (e.g. writing a literature review, cleaning a dirty toilet). You can save these for purchasing various things from the Sims shop.
  • Social Points: These are also used for purchases in the Sims shop, but instead of having to “work” for them, they are earned by doing things with other sims either on the telephone or in person (e.g. talking on the phone, dancing together, watching TV together, etc.). Their primary purpose from EA’s standpoint is to encourage and increase interaction between players.
  • Experience Points (XP): Who doesn’t like to level up? By performing activities of almost any kind in the game, you earn more XP. These XP points combine to increase your level. The higher your level, the more items will be available in the shop.
  • Lifetime Achievement Points: When you level up, either a game level or a skill level, you often are rewarded with these LAP, which can then be used to add different traits to your sim, such as longer inspiration, better social skills, and other similar traits.
  • Energy: More of a commodity than a currecncy, energy is a vital part of The Sims Social economy. Activities in The Sims Social that earn simoleons or social points usually require the use of an energy point. If you use all of your energy points, you won’t be able to do anything significant until you get some more. You are rewarded an energy point every 5 minutes, up to a maximum of 15. When you visit a sim for the first time that day, you get 5 bonus energy points. If you don’t want to wait or visit anyone, you can consume items that give you energy. These may be items that have been given to you, items that you have created, or items purchased with SimCash. (For more info on getting energy, read this post.)
  • SimCash: This is where real-life, hard-earned greenbacks come into play. You need SimCash to buy some things in the shop, like the energy items mentioned above, as well as some other items that can be used in your house.

SimCash and the Monetization of The Sims Social

SimCash is EA’s golden goose in The Sims Social. The game is free to play, but by leveraging users’ greed, EA hopes to squeeze some money out of them through some very clever methods.

Are you feeling crammed in your tiny house? If you want to make an addition to your home, you need the help of friends… or you can use SimCash instead.

Do you want to get some new outfits for your sim? No problem. Click the “clothes” button and pick out what you want… but some items can only be purchased with SimCash.

Want some new furniture for your pad? Use some simoleons you’ve earned through your hard work, but the nicest, coolest stuff can only be acquired with SimCash.

If you’ve been playing for a while, you’ve probably run out of energy. You can use some free methods to get some more, or you can buy some more energy with SimCash.

The Sims Social: Out of Energy

Out of Energy in The Sims Social (i.e. give us some money to keep playing)

You start out in the game with a few pieces of SimCash to get started, but to get more, you’ll have to give something in return. EA will trade Facebook Credits, a credit card/PayPal transaction, or a mobile transaction in return for some energy points. Alternatively, you can complete an offer in exchange for some SimCash. Similar to the “incentivized freebie websites” described by some work-from-home strategies like Project Payday, when you complete an offer, such as signing up for Netflix, GameFly, or a Cosmopolitan subscription, EA will return the favor by giving you some SimCash. (Update: there are now ways to get free simcash.)

How EA Leverages The Sims Social for Money and Increased Participation

By allowing users to play a certain amount with free energy, EA successfully allows enough time for the player to get hooked. If the game succeeds at entertaining players, they will be more likely to want to play more to get to the next level, make some more simoleons, or put the moves on their neighbor. Despite the somewhat unsettling nature of the game in general (I have enough trouble making sure all of my own needs are met, let alone the needs of a completely fictional representational avatar of myself), I find it entertaining and habit-forming.

Free energy reduces barriers for would-be players. If the game had cost money up front, I wouldn’t play. Probably most of the 9 million people per day who are currently playing wouldn’t have gotten started, either. By making it free, players like myself–who haven’t spent a dime in the game and don’t really plan to–can still become advocates of the game, thereby increasing its popularity and the likelihood of someone who would spend money finding it and eventually spending that money.

Games are Good for Social Networks

In addition to benefiting EA, successful games on social networks also do a lot of good for the social network itself. Before getting started with The Sims Social, I was hardly ever on Facebook, usually just long enough to check a message or two. Since The Sims Social, I’m on Facebook about an hour every day. That’s in the ballpark of a 1,000% increase in my Facebook usage, and all of that because of this game alone.

Facebook loves this kind of traffic. More users, each spending longer amounts of time on Facebook, creates more opportunities for Zuckerberg to increase the value of his network. This is a lesson that Google has also learned.

Will it Last?

Games like The Sims Social are gaining traction every day as more and more people are signing up on social networks. And as these games are also creating more participation in the social networks, they form a very symbiotic relationship. More social network users create more potential social network gamers, which in turn creates longer visits to the social network.

Because of these benefits for both the game developers and the social networks, I expect we will see more and more social networking games in the coming months and years.

What are your thoughts? Have you played The Sims Social? Have you experienced an increase in your time on Facebook because of it? What are your predictions on the future of social network gaming? Please leave your comment below.

Life is Crime: Location-Based MMO for Android

September 5, 2011 By SLee 32 Comments

Life Is Crime
Hard-boiled Android-toting gamers are in for a treat with Life is Crime, a new, location-based massively multiplayer online (MMO) role-playing game (RPG).

The content and feel of Life is Crime is very similar to Rockstar’s Grand Theft Auto series, particularly Chinatown Wars (which you can get through that referral link to Amazon for Nintendo DS or Sony PSP). After creating your own character, you are tasked with rising in the ranks of the organized crime world in your city.

Life is Crime is Location-Based

Life is Crime MapThe novelty of Life is Crime is the integration of location-based technology. Using your phone’s GPS, Life is Crime notates your location and loads a map of where you are in real-time. The maps include various shops and businesses nearby where you can participate in various criminal activities.

If the information is available, the game will load the real-life names of the restaurants, bars, or businesses in your map. While some might oppose the similarities with reality, integrating this level of detail into the game creates an unprecedented link between your life in the real world and your activities in the game. In the Freudian sense, it’s uncanny.

Because of this connection with your location, the game evolves as you move in real life. The locations and activities available when you are playing at home will be different than the ones when you are at the office or a local coffee shop.

Life is Crime Uses Location for Multiplayer Interaction

Life is Crime is not the only massively multiplayer online (MMO) game by a long shot. It is, however,  the first game that I’ve seen that handles multiplayer interaction depending upon each gamers location.

As more people start playing Life is Crime in your area, there is more competition among the various locations in your city with leaderboards and player-versus-player fighting. In Life is Crime, you aren’t playing against random people anywhere in the world; you are playing with and against people in your city or neighborhood, interacting with the same real-world locations.

Life is Crime is a free download through the Google Android Market. Start your criminal career today.

For more information, see the listing in the Android Market and the official Life is Crime site.

If you are interested in making your own Android apps, you can get started quickly with Android Apps for Absolute Beginners through my referral link. Even if you don’t have any experience programming or making apps, this book will get you started in this growing market. Click here to get it on Amazon.

Amazon AppStore: An App Market for the Smart Shopper

August 30, 2011 By SLee Leave a Comment

Amazon AppStore Unlike your highly restricted iPhone toting friends, you Android users have multiple options for obtaining new apps, including Amazon’s AppStore. This alternative to the Google Market is a must-have for smart, thrifty, and shrewd users like yourself. [Read more…]

Flick Kick Football is Hours of Fun for Soccer Lovers

August 20, 2011 By SLee Leave a Comment

Flick Kick FootballWith the flood of new apps (games and otherwise) flooding into the world of Android, it can sometimes be overwhelming to try and find one worth its salt. For Android-powered soccer lovers, this burden has at least been temporarily relieved by the latest in the Flick Kick series: Flick Kick Football. [Read more…]

Improve your HTC Battery Life in 3 Easy Steps

August 20, 2011 By SLee Leave a Comment

BatteriesWhen I first started using a smartphone, I was a little surprised at how short the battery life was compared to my feature phone. Moving from an iPhone to the HTC EVO was even more of a surprise. I could usually get two days out of my iPhone 3G before needing a recharge, but when I first got my HTC EVO, I couldn’t even make it through a full day before needing some more juice. [Read more…]

Duke Nukem Forever “The Duke Dome” Walkthrough

August 14, 2011 By SLee 3 Comments

Duke Nukem Forever Chapter 7: Duke DomeThis walkthrough for Duke Nukem Forever Chapter 7: “The Duke Dome” will show you how to complete the seventh chapter of Duke Nukem Forever and get your ego cap reward.

Getting to the Duke Dome

In the last chapter, Duke escaped Vegas in Ruin through a sewer, which is where you find yourself at the beginning of this chapter; to get to the Duke Dome you must find your way through this sewer pipe. When you get to the end of the sewer pipe, continue through the path of rubble. Avoid the electrified puddle by jumping from the bank to the pallet in the middle of the puddle, and from the pallet to the other bank.

When you get to the end of the rubble path, your progress is blocked by a fire. On the left side of the fire is a corpse hanging from a piece of rebar. On the corpse’s back is a fire extinguisher. Shoot the fire extinguisher to put out the fire, then continue into the tunnel. At the end of the tunnel is a ladder. Climb up the ladder to continue to the Duke Dome.

Outside the Duke Dome

When you get to the top of the ladder, you will see two construction workers standing on top of some crates talking about ridiculous things. They notice you and tell you to get on the crane to get out of the area that they are trapped in.

When the crane comes over, jump inside the box that it’s carrying. Notice that it has a resupply crate; you’re going to need that very soon. As the crane starts to take you away, an Assault Commander comes and kills the guys you first saw in this area. The crane then takes you over to a parking structure that is infested with aliens. Use whatever fire power you can find to kill them.

After each wave of aliens, the crane moves you a little bit further where you have to take on another wave. Remember to use the resupply ammo crate to keep well-stocked with ammo. Also be sure to use the metal sheet on the left side for cover when you need it. After a few of these waves, the aliens run a car out of the parking structure that collides with the box that you are being carried around in, and it will drop you to the ground below.

When you are on the ground, hope over any obstacles in your way, and find the gate with the glowing lock. Punch the lock off and go through the gate to the plaza in front of the Duke Dome. There are a handful of Pig Cops here that you have to take care of. Remember to hold on to your pistol if you are trying to unlock the Duke Nukem Forever Gunslinger Achievement.

When all the Pig Cops are dead, you need to figure out how to get out of the plaza. On the side opposite of the one you came in, there is a red, explosive barrel. If you haven’t shot it already, shoot the barrel to destroy some boxes that are holding up an open crate. When the crate is low enough for you to jump into, can climb through it to get to the next area.

After you jump out the other side of the crate, you see a construction trailer directly in front of you. The door to the trailer is locked, so you have to find another way in. Go around the back of the trailer and climb up the ladder to the roof. You can then go through any open skylights or punch one out and jump through it to get into the trailer.

In this room is a copy machine. Walk up to the copy machine and press “X” to open it and again to make a copy. This is your one and only ego cap reward at the Duke Dome for a whopping +1 ego point.

After stroking your ego, walk into the next room and on your left is a telephone. This is the next message in the Duke Nukem Forever Call Waiting Achievement.

There is glowing switch next to the door. Flip the switch and then an alien drop ship shows up. There are several weapons lying around inside the trailer, and it is a pretty easily defended location, so I recommend killing as many aliens as you can through the windows in the trailer, taking cover as needed. After you kill several waves of aliens, some berserking pig-cops show up and turn the trailer over. Escape through the skylights and kill any pig-cops you see.

When all the aliens are dead, find the gate in the chain-link fence. There is a spotlight shining on the switch to open it. Hit the switch, but the gate doesn’t open. Follow the on-screen instructions to force open the gate and proceed forward to trigger part two of the Duke Dome.

Duke Dome: Part 2

Walk into the crate directly in front of you. It will tip forward, allowing you to go out the doors on the other side. Follow the path around to an area with a lot of other crates. There is a flickering spotlight on a dark red crate directly in front of you as you approach.

The goal in this Duke Dome crate puzzle is to get that crate to tip forward so that you can jump on top of it and get to the scaffolding on the other side. To accomplish this feat, you have to load the crate full of barrels to weigh it down. There is a barrel visible on the crate to your left. Grab it, walk around to the back of the dark red crate, and throw it in to the far end. Then walk back around and shoot the the red barrel that’s visible in the crate behind the one you got the first barrel from. This will cause two more barrels to fall out the back side of this crate. Walk around to get these barrels and throw both of them into the dark red crate.

When you have all three barrels loaded in the crate, walk back around and climb up the ladder on the side of the crate you got the first barrel from. Then jump from that crate onto the top of the dark red crate and continue across to the scaffolding. Follow the scaffolding and jump down into the next area.

You see two aliens flying the twins to the Duke Dome, and they cry out, “Duke, save us!” On some more scaffolding close to where the twins are taken in, two other aliens who seem to be keeping guard notice you and start to attack. Kill them and continue around to the crane. Try to use the crane, and Duke says, “Hmm, needs juice.” You have to find a battery to power the crane.

Get out of the cockpit of the crane and climb on top of it. Walk to end of the crane boom and jump onto the scaffolding at the end. The top level collapses, dropping you onto a lower level. Jump down from there to the next level and from that small platform onto a lower one that has a room in it. You can find at least a pistol in that room. (If you are working on the Duke Nukem Forever Gunslinger Achievement, you should already have a pistol, and this will just be additional ammo for you.) Use your pistol to shoot the red barrels in the crate that is suspended in front of you. Then jump into this crate and continue to the other side.

When you get to the other side, find the ladder up to the next level. Then go up the planks and up the cinder blocks into the top level. You find the battery you need and an RPG launcher in a room on the top level. Pick up the battery and the RPG launcher. An alien ship shows up and destroys the room you were in, dropping you down a level. You must fight the alien ship with the RPG launcher. Use the EDF ammo resupply crate in the corner of this area to get more RPG’s as needed. When you damage the ship to a critical level, it will destroy the wall that is retaining you and fly off into the distance.

Go through the hole the alien ship created and turn left. Go through the gate to get back to the path to the crane. Take the path to the right and back around to the crane. The battery area of the crane is glowing, showing you where to put the battery you just collected. Follow the on-screen instructions to insert the battery, and then go back to the crane cockpit.

Your goal here is to make a hole in the side of the Duke Dome so that you can get it in. Grab the crane controls and swing the wrecking ball into the side of the Duke Dome. The scaffolding will collapse and some aliens will show up. You don’t have to worry about shooting the aliens. Just keep slamming the wrecking ball into the side of the Duke Dome, and the collision will take care of the aliens. Continue slamming the wrecking ball against the side of the building until it falls off. Then move the crane boom as far left and as far down as you can.

Exit the crane cockpit and climb on top of it and across the boom again. Jump down through the hole you just made. Kick open the door and go through it to end Duke Dome.

I hope you liked this walkthrough for Duke Nukem Forever Chapter 7: “Duke Dome.” Continue to the next walkthrough for Duke Nukem Forever Chapter 8: “The Hive” or go to the Duke Nukem Forever Walkthrough Table of Contents.

Did I forget anything? Are you having trouble with something? Leave a comment below.

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